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Fandomwire Co / Gaming

what to look for in a game’s post-launch roadmap before you preorder a live-service title

what to look for in a game’s post-launch roadmap before you preorder a live-service title

Jan 20, 2026 | by Julien Moreau

I used to pre-order live-service games on instinct: slick trailers, a cool concept, and the promise of "a game as a service that evolves over years." After a few rough launches and pay-to-win...

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How to evaluate a video game's endgame content without playing hundreds of hours

How to evaluate a video game's endgame content without playing hundreds of hours

Dec 02, 2025 | by Julien Moreau

As someone who spends a lot of time parsing games, fandoms and the conversations around them, I get asked a question a lot: how do you judge a game's endgame without committing hundreds of hours? Not...

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Why indie horror games like phasmophobia keep players hooked despite simple mechanics

Why indie horror games like phasmophobia keep players hooked despite simple mechanics

Dec 02, 2025 | by Julien Moreau

I remember the first time I booted up Phasmophobia. It wasn’t the most polished tutorial or an intricate combat system that kept me there — it was a single, simple moment: the way my flashlight...

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